![]() On top of the standard versus, arcade, and training modes, Granblue Fantasy Versus offers up a unique RPG Mode to deliver story elements. Granblue Fantasy Versus does offer up a nice selection of tutorials to help you get down the basics and advanced techniques if you are needing additional help. You can also perform dodges while blocking, similar to those found in Smash Bros., adding another layer of depth to your strategies. Blocking oncoming attacks to prevent the same thing happening to yourself is also key to winning. Driving your opponent to the sides of the arena to deliver more consecutive combos was often my tactic of choice as it does lead to much more damage. Combos are still a thing, but due to knockback and knocking down a character you won’t find them as easy to execute in the center of the 8 available stages. Unlike Arc System Works’ previous work on Dragon Ball FighterZ, which involved 3 player teams and an insane amount of juggling, Granblue Fantasy Versus brings back intense 1-on-1 battle. This might actually be the first time I have felt this way, as there are plenty of characters I just can’t stand touching in most fighters. I am really not a fan of DLC releases like this but that seems to be the way fighting games have operated over the last 10 years… Each character is unique in their abilities and I had fun messing around with all of them during my review period. The first dropped today if you are feeling up to an additional purchase. I love being able to still use a character despite not being the best with them, and have an enjoyable time all the same! In total there are currently 11 fighters available with 5 DLC fighters planned for release between now and April. Some specials I can pull off without any trouble but some give me issues, so having the hotkey is a lifesaver. There are even powered up versions of these specials but using them will once again result in a cooldown period before it can be used again.īeing an average fighting game player, I found myself often trying to use both methods of input. Unlike the quick command, inputting the combos manually doesn’t come with a cooldown timer, allowing you to pull them off as needed. ![]() More experienced fighting game players can still enter traditional button commands to launch specials and they are rewarded for doing so. Now you might be afraid that this would lead to attack spamming, but thanks to a clever cooldown system this isn’t the case. Instead of relying solely on button combos to perform special moves, a series of hotkeys consisting of R1 and a direction are available for players to use to quickly execute their moves. ![]() The game is set up in such a way that it can scale well through different experience levels. One of the best things about Granblue Fantasy Versus is its immediate approachability. ![]()
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